It needs to be removed through attacking before you can inflict some real damage to the unit.
Entrenchment is essentially a defense buff – or a debuff for the attacker, if you will – that negates a lot of incoming damage. Cities for example make excellent choke points and it can be a real pain to get the defenders to surrender to do this, you need to encircle and suppress the target until they yield, which can take a quite a while. This depends on the terrain as well, with the unit gaining additional point of entrenchment up to their maximum, which varies on the type of unit and terrain they are dug in. If unit stays still for a turn, they get the “entrenchment” buff. Encircled units do not get to replenish ammo and fuel, lose suppression or heal.Įntrenchment. So, it doesn’t simply mean to wrap an enemy unit from all sides, but to make it impossible for the unit to move without getting into enemy’s sphere of influence, meaning the hex field next to them. Essentially a unit that gets surrounded by enemy units is encircled in such a way that it cannot make a move without getting into a field adjacent to your unit. Those who messed up in Wehrmacht ended up on the Russian front. Each turn the units suppression is reset to zero unless that unit is encircled. Artillery and strategic bombers are some of the units that have much higher suppression compared to their damage. This takes away from the attacked units strength, it fires less often and it can even break and flee if they are suppressed too much. The more incoming fire the unit takes, the more suppressed they get. Another vital feature, it starts at a zero of every turn. Units with high initiative will have a higher attack at the beginning of the turn and do more than the default damage and the counterattack will be less strong. Every time you attack a unit, that unit will counterattack yours. This gives the attacking units a buff for initial attacks. There are several features that enter into all these calculations now. At the same time though you need to take care of your own flanks. Generally, it is better to surround a unit from several sides and thus reduce its defensive capabilities, even cutting it off from supplies then to charge mindlessly and try to take them out with brute force. Every unit has its strengths and weaknesses, which in turn relate to the tactical situation on the ground.
After you deploy your forces you need to scout the terrain and decide on how to best engage the enemy.
On deployment you can see the prestige (which is your currency to buy units) and core strength (max cap of your units). For each strength you assign, such as infantry or panzer general, liberator, flexible command etc., each of these giving you a specific bonus you also get a weakness which is a negative bonus.
Now that I have a full version I know exactly what I will be doing next several days!Īt the start of the campaign you need to design your very own general, assigning yourself yourself specific strengths and weaknesses.
I must admit its been a long while since I played Panzer Corps, but I reinstalled the game after playing this preview copy (which expires within several days) to tie myself over until the release date of PC 2. The sole exception may be the background music in the main menu, but that too is only because I had to record my sessions and find the right balance between microphone volume and in game music volume. I can say that overall sound effects have been done quite well, that they fit well into the atmosphere of turn-based strategy games of this type and the music enhances the action and the dynamic of the game in a meaningful, yet non-intrusive manner. This version does not have a multiplayer yet and there are some other small features that are missing, but the campaigns and scenarios are included and, perhaps most importantly when compared to the preview version, a 60 minutes long soundtrack has been introduced to the game. More importantly, it is enough time to find out if I love the game or not. I played Panzer Corps 2 for some 7-8 hours overall, which is nowhere near enough to extract the full joy of the game but definitely sufficient to get well familiar with the core gameplay and all its intrinsic features. The special honor in it lies in the fact that I got the press version of the game to test and review 24 hours before everybody else! So, that meant for me that I had to go back to the game right away and continue my play through, which I enjoyed pretty much! Gameplay Balance Just as I was finishing up the preview of Panzer Corps 2 I got a surprising message from Slitherine folks who, in the outmost kindness of their heart, have provided me with a full version of the game.